neorail.jp/reports/

The Neorail Reports From Tokyo reports on technical and/or academic issues, e.g. science education, statistics, informatics and databases.

Full Text PDF Available for free.

atos.neorail.jp/

This is a story of ‘another computers’ around railways.
We learn how interlocking and information system makes us mobility and amenity.
This website had been listed on Yahoo! Japan Directory at Oct. 1999.

neorail.jp/forum/

This forum was founded at May 1999 by tht and still continues.
For exploring your topic, various experimental ways are served.

Please note that some policies had changed in Sep. 2014.

neorail.jp/fun/

For your fun with mobile devices, some online gadgets is here.

Although it will have become EOL products, offers you some novel tools for Windows®.
| EKIBARI | HASSYA-bell SW |

What's New

May 31, 2024

As an answer for the teacher's report from Nagata SSH, Hyogo.
In our forum, we will discuss achievement assessment in the new Basic Inquiry-Based Study of Science and Mathematics had started in 2022.

May 15, 2024

What is your favorite vegetable?
A latest column about A9 and model trains available. The topics broad learning in museum to cleaning PC. At the same time, some topics about bing's Copilot onto the forum.

Mar. 13, 2024

More realistic signals in future A9 updates has been expected!
For motivated game developers, we are generous about cooperating. Now our teaching aids for understanding mechanism of railway signals on arx.neorail.jp available.

Jan. 1, 2024

New Year’s greetings.
From the viewpoint of data democratization, boosted exploratory music retrieval and explainable reference services using recommendations are important.

Aug. 1, 2023

Have a good summer homework!
For your information, case studies for math, museology, informatics and statistics are available here.

Jul. 7, 2023

19,329 users have been interested in A10
in the last 3 years
.
Please see above linked article for details.

Apr. 1, 2023

neorail.jp and arx.neorail.jp gots 27,879 users
in the last 6 months
.
Please see above linked article for details.

Sep. 23, 2022

neorail.jp/fun/ is updated.
Congratulations! NMPC-L64 got first user while it took 4 years.
An updated guide for NMPC-L64 helps you to refer latest forum articles.

May 25, 2022

neorail.jp/fun/ is updated.
Now XQDK-R21 handles more fonts and colors.
How to use and about this tool is also updated.

May 15, 2021

Partial content of DATT-A9D moved to epidef.net.
For Kanji fans, A-ZA-LE-A-YA is also available.

Apr. 25, 2020

DATT-A9D moved to arx.neorail.jp.

Mar. 15, 2020

A9R: Computational A9V5 topics on neorail.jp/forum/.
Already, we spend hundreds of days for the rail sim called A9V5. Now we use R only to play the complex and very strange game while we keep indoors.

Jan. 26, 2020

neorail.jp/fun/ is updated.
Many people know trains well, but not many people know about the unique technique that makes plans for trains. This tool will bring new excitement to you.

Jan. 18, 2020

neorail.jp/fun/ is updated.
Today, we proposed an evaluation framework for height maps in games and offered an implement of the prototype. This tool also makes an image of horizontal line.

Oct. 11, 2019

neorail.jp/fun/ is updated.
Now we service a converting tool for height maps in games. This tool makes a summarized image with bright color pallet, and also presents its histograms.

Jun. 8, 2019

neorail.jp/fun/ is updated.
Now we offer a generator of fictional company names based on Japan Zip Codes. This is a middleware to energize your creative activities or games.

May 24, 2019

neorail.jp/fun/ is updated.
Now we offer a randomizer of place names in Japan. This is a middleware to energize your creative activities or games.

Sep. 28, 2018

neorail.jp/fun/ is updated.
Now we offer a GUI-based numerical planning tool for your insatiable fun with the railway sim called A9V5. (Please note that the game is not our product.)

Aug. 1, 2018

neorail.jp/fun/ is updated.
For your fun with the railway sim called A9V4, we present a graphical and step-by-step instruction. (Please note that the game is not our product.)

Oct. 8, 2017

Now neorail.jp/fun/ is launched!
For your fun with mobile devices, some online gadgets is here.

Jan. 28, 2017

Second neorail.jp/reports/ is published.
We discuss how project studies are supported by teachers and parents.

Jul. 30, 2016

neorail.jp/forum/ becomes independent.

Apr. 2, 2016

First neorail.jp/reports/ is published.
The webmaster tht reports on a long-term analysis of activities on the forum.

Sep. 16, 2014 -

After 15 years, atos.neorail.jp/ will be maintained.
I have begun to work on revising old contents.

Aug. 28, 2006

atos.neorail.jp/ moved to this domain.

Oct. 11, 2005 - Jan. 1, 2008

atos.neorail.jp/ developed a new forum instead of the old-style BBS.
This forum uses various and involved hyperlinks effectively.

Jul. 31, 2005 - Jun. 1, 2007

atos.neorail.jp/ developed a database for annotated images.

Oct. 18, 2000

tht-software released first freeware for Windows®.

Apr. 19, 1999

The webmaster tht opened personal website and BBS on the Internet.

Featured

neorail.jp/fun/ [ 日本語 ]

Invite to Spatial Informatics:
Yoo-hoo! An objective point of view by ‘M243-11Y Ver.0.9’ here!

This is an evaluation framework for height maps in games. This tool calculates 9 indices across the whole of geographical features and outputs a description of the input map in natural Japanese based on these indices completely. Using the complexity of shorelines, input map will be evaluated in 5 ranks. (Both ends of them are seen as failure.) Also, the map will be determined as one of 8 types using other indices comprehensively. This tool uses a pre-trained regression model. This tool also makes an image of horizontal line as one of visualization of the map.

PAL8-CNV Ver.0.9’ Available

This is a converting tool for height maps in the games, called A9V5 or AExp. (Please note that the game is not our product.) This tool makes a summarized image with bright color pallet. You can download these generated images to use as a blank map in NMPC-L64. Additionally, this tool presents a histogram of pixels in each color. Now you can evaluate geographical features in your map quantitatively.

It Rings a Bell! Start with ‘XQDK-R21 Ver.0.9’ Now

This is a middleware that generates fictional company name based on Japan Zip Codes. Every time it is reloaded, 21 companies are shown at random. You're at liberty to choose, and also able to use with improvements. Try to fire your imagination, and to discover new sensations.

Z47T-DFK Ver.0.9’ Energize Your Fictional City!

This is a middleware that randomizes place name in Japan. Every time it is reloaded, 36 commonplace place names are shown at random. A commonplace place name is defined as a name existing in 5 or more cities. You can specify multiple target prefectures, and count up prefectures and cities that contains that place name. You will be able to evaluate randomness or ordinariness of your fictional city quantitatively. For this purpose we use the list of Japan Zip Codes. There are no reasons that you have to do an immature parody on place names.

Estimate with ‘NMPC-L64 Ver.0.9’ Now

Now we offer a GUI-based numerical planning tool for your insatiable fun with the railway sim called A9V5. (Please note that the game is not our product.) You can estimate distances and station coverages by using this tool, and also get time of driver-view movie with good accuracy. Moreover, this tool contains controlled vocabulary for spatial planning. Just by selecting and arranging these, your plan will round out surely.

New Strategy Guide ‘DATT-A9D Ver.0.9’ Available

For your fun with the railway sim called A9V4, although that is a strange and very complex game, we present a graphical and step-by-step instruction. (Please note that the game is not our product.) We expect that you will get interest in spatial planning or mathematical optimization. At least you would learn 1930s to 1990s' history of railway in Japan.

New Sound Gadget ‘HEBM-DPY Ver.0.9’ Playable for free

This is a simulator of electronic (not electric) bell modulator, called ‘電子電鈴 (den-shi-den-rei)’ in Japan. Electronic bell that don't generate sparks, because realized by using transistor or IC amplifier, has come in handy by subway and new railway lines built in 1970s. Today, the discriminability of the simple electronic sound is being reconsidered.

arx.neorail.jp

Another guides of A-Train9 for fresh students using R

This is an unofficial way and not for any commercial purposes.

| R | plot3D | k-means | PCA |

epidef.net

Such a Kanji!
Komatsuna as Edogawa!

Modern Banana Tokyo Poetry is here.
(Broken Japanese keep in mind)

| JA | GINZA A-ZA-LE-A-YA |

neorail.jp is private maintained, nonprofit and not sponsered. All Rights Reserved. ©1999-2024, tht.